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	<title>Comments on: IGN Talks with SEGA</title>
	<atom:link href="http://www.campsonic.com/2008/07/17/ign-talks-with-sega/feed" rel="self" type="application/rss+xml" />
	<link>http://www.campsonic.com/2008/07/17/ign-talks-with-sega</link>
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		<title>By: Final Rush</title>
		<link>http://www.campsonic.com/2008/07/17/ign-talks-with-sega/comment-page-2#comment-4518</link>
		<dc:creator>Final Rush</dc:creator>
		<pubDate>Sun, 20 Jul 2008 03:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.campsonic.com/?p=318#comment-4518</guid>
		<description>@&lt;a href=&quot;#comment-4517&quot; rel=&quot;nofollow&quot;&gt;G&amp;E&lt;/a&gt;: 

It could&#039;ve taken place in the 8th or 9th levels, after Sonic fixed his Werehog problem (assuming that&#039;s what happens).</description>
		<content:encoded><![CDATA[<p>@<a href="#comment-4517" rel="nofollow">G&amp;E</a>: </p>
<p>It could&#8217;ve taken place in the 8th or 9th levels, after Sonic fixed his Werehog problem (assuming that&#8217;s what happens).</p>
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		<title>By: G&#38;E</title>
		<link>http://www.campsonic.com/2008/07/17/ign-talks-with-sega/comment-page-2#comment-4517</link>
		<dc:creator>G&#38;E</dc:creator>
		<pubDate>Sun, 20 Jul 2008 03:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.campsonic.com/?p=318#comment-4517</guid>
		<description>I wasn&#039;t too surprised when they confirmed that there would be no space level, because what would determine if it were night or day time? It would probably always be considered night time and that&#039;s probably why sonic turned into the werehog right when Eggman used his macine on sonic and the emeralds.</description>
		<content:encoded><![CDATA[<p>I wasn&#8217;t too surprised when they confirmed that there would be no space level, because what would determine if it were night or day time? It would probably always be considered night time and that&#8217;s probably why sonic turned into the werehog right when Eggman used his macine on sonic and the emeralds.</p>
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		<title>By: Umiyuri</title>
		<link>http://www.campsonic.com/2008/07/17/ign-talks-with-sega/comment-page-2#comment-4301</link>
		<dc:creator>Umiyuri</dc:creator>
		<pubDate>Sat, 19 Jul 2008 07:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.campsonic.com/?p=318#comment-4301</guid>
		<description>I just did the first Pinball stage. 18 minutes. XP

I shoulda used Action Replay.</description>
		<content:encoded><![CDATA[<p>I just did the first Pinball stage. 18 minutes. XP</p>
<p>I shoulda used Action Replay.</p>
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		<title>By: Chaos Blast</title>
		<link>http://www.campsonic.com/2008/07/17/ign-talks-with-sega/comment-page-2#comment-4300</link>
		<dc:creator>Chaos Blast</dc:creator>
		<pubDate>Sat, 19 Jul 2008 07:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.campsonic.com/?p=318#comment-4300</guid>
		<description>@&lt;a href=&quot;#comment-4232&quot; rel=&quot;nofollow&quot;&gt;maryt793&lt;/a&gt;: 

Same here. I&#039;m trying to get all A Ranks on Heroes, but I refuse to do the pinball stages again. X(</description>
		<content:encoded><![CDATA[<p>@<a href="#comment-4232" rel="nofollow">maryt793</a>: </p>
<p>Same here. I&#8217;m trying to get all A Ranks on Heroes, but I refuse to do the pinball stages again. X(</p>
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		<title>By: Final Rush</title>
		<link>http://www.campsonic.com/2008/07/17/ign-talks-with-sega/comment-page-2#comment-4277</link>
		<dc:creator>Final Rush</dc:creator>
		<pubDate>Sat, 19 Jul 2008 03:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.campsonic.com/?p=318#comment-4277</guid>
		<description>@&lt;a href=&quot;#comment-4275&quot; rel=&quot;nofollow&quot;&gt;G&amp;E&lt;/a&gt;: 

It&#039;s pretty obvious, really. According to most critics, the last few console games for Sonic haven&#039;t been very good at all. It makes sense for them to still be critical, especially because of the Werehog, which very well could turn out to be pretty mediocre if not designed well.

And besides, regardless of what they have to say about the game, I know I&#039;m going to end up loving it, much the same as I did the Sonic game that actually drew me in to the series years ago, Sonic Adventure 2: Battle.</description>
		<content:encoded><![CDATA[<p>@<a href="#comment-4275" rel="nofollow">G&amp;E</a>: </p>
<p>It&#8217;s pretty obvious, really. According to most critics, the last few console games for Sonic haven&#8217;t been very good at all. It makes sense for them to still be critical, especially because of the Werehog, which very well could turn out to be pretty mediocre if not designed well.</p>
<p>And besides, regardless of what they have to say about the game, I know I&#8217;m going to end up loving it, much the same as I did the Sonic game that actually drew me in to the series years ago, Sonic Adventure 2: Battle.</p>
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		<title>By: G&#38;E</title>
		<link>http://www.campsonic.com/2008/07/17/ign-talks-with-sega/comment-page-2#comment-4275</link>
		<dc:creator>G&#38;E</dc:creator>
		<pubDate>Sat, 19 Jul 2008 03:16:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.campsonic.com/?p=318#comment-4275</guid>
		<description>The thing is, everyone has their own idea of a perfect sonic game. I don&#039;t see why this game is getting a lot of negative feedback (along with a lot of good feedback too) when this game is a monumental improvement for the franchise (may be mispelled)

I&#039;m so excited with this game, I know I&#039;ll be more than happy with it.</description>
		<content:encoded><![CDATA[<p>The thing is, everyone has their own idea of a perfect sonic game. I don&#8217;t see why this game is getting a lot of negative feedback (along with a lot of good feedback too) when this game is a monumental improvement for the franchise (may be mispelled)</p>
<p>I&#8217;m so excited with this game, I know I&#8217;ll be more than happy with it.</p>
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		<title>By: yes</title>
		<link>http://www.campsonic.com/2008/07/17/ign-talks-with-sega/comment-page-2#comment-4244</link>
		<dc:creator>yes</dc:creator>
		<pubDate>Fri, 18 Jul 2008 21:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.campsonic.com/?p=318#comment-4244</guid>
		<description>I mean, since Sonic just runs through the levels, it may be difficult to make that game long.  

So Sega adds... extras.</description>
		<content:encoded><![CDATA[<p>I mean, since Sonic just runs through the levels, it may be difficult to make that game long.  </p>
<p>So Sega adds&#8230; extras.</p>
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		<title>By: yes</title>
		<link>http://www.campsonic.com/2008/07/17/ign-talks-with-sega/comment-page-2#comment-4243</link>
		<dc:creator>yes</dc:creator>
		<pubDate>Fri, 18 Jul 2008 21:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.campsonic.com/?p=318#comment-4243</guid>
		<description>@&lt;a href=&quot;#comment-4226&quot; rel=&quot;nofollow&quot;&gt;Crazee&lt;/a&gt;: 

Crazee, most of the complaints about Sonic Adventure 2 concern that less than 1/3 of the game is Sonic... there are like 30 levels, and 10 of those are Sonic/Shadow.  A big concern is the DARK story... and that is completely dominated by Rouge and Robotnik levels.

Sonic Unleashed... the Werehog already has negative reception... I understand that without these &quot;extras,&quot; Sonic would be very short... I mean cut the treasurehunting/shooting from Sonic Adventure 2... it&#039;s like a 45 minute game, right?</description>
		<content:encoded><![CDATA[<p>@<a href="#comment-4226" rel="nofollow">Crazee</a>: </p>
<p>Crazee, most of the complaints about Sonic Adventure 2 concern that less than 1/3 of the game is Sonic&#8230; there are like 30 levels, and 10 of those are Sonic/Shadow.  A big concern is the DARK story&#8230; and that is completely dominated by Rouge and Robotnik levels.</p>
<p>Sonic Unleashed&#8230; the Werehog already has negative reception&#8230; I understand that without these &#8220;extras,&#8221; Sonic would be very short&#8230; I mean cut the treasurehunting/shooting from Sonic Adventure 2&#8230; it&#8217;s like a 45 minute game, right?</p>
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		<title>By: dragonite</title>
		<link>http://www.campsonic.com/2008/07/17/ign-talks-with-sega/comment-page-2#comment-4240</link>
		<dc:creator>dragonite</dc:creator>
		<pubDate>Fri, 18 Jul 2008 21:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.campsonic.com/?p=318#comment-4240</guid>
		<description>@&lt;a href=&quot;#comment-4232&quot; rel=&quot;nofollow&quot;&gt;maryt793&lt;/a&gt;: 

sonic heroes pinball was annoying for me as well.
I always got lost when I was younger.</description>
		<content:encoded><![CDATA[<p>@<a href="#comment-4232" rel="nofollow">maryt793</a>: </p>
<p>sonic heroes pinball was annoying for me as well.<br />
I always got lost when I was younger.</p>
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		<title>By: Jerbba</title>
		<link>http://www.campsonic.com/2008/07/17/ign-talks-with-sega/comment-page-2#comment-4239</link>
		<dc:creator>Jerbba</dc:creator>
		<pubDate>Fri, 18 Jul 2008 21:19:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.campsonic.com/?p=318#comment-4239</guid>
		<description>@&lt;a href=&quot;#comment-4226&quot; rel=&quot;nofollow&quot;&gt;Crazee&lt;/a&gt;: I was thinking the same. I guess it&#039;s because when Sonic 1 came out, modern reviewers were little kids and got soooo excited. And now they expect every new Sonic game to bring that feeling again. 

Ahh...nostalgia :)</description>
		<content:encoded><![CDATA[<p>@<a href="#comment-4226" rel="nofollow">Crazee</a>: I was thinking the same. I guess it&#8217;s because when Sonic 1 came out, modern reviewers were little kids and got soooo excited. And now they expect every new Sonic game to bring that feeling again. </p>
<p>Ahh&#8230;nostalgia <img src='http://www.campsonic.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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