[Editors Note: James had the wonderful opportunity of seeing Sonic Unleashed, first-hand at E3. Be sure to thank him for this detailed writeup of Sonic's new adventure! He's pretty beat from all the events this week!]
Sonic Unleashed is a unique experience because Sega has decided to return to Sonic’s original winning formula: fast paced gaming with occasional platforming qualities, bosses, lots of jumping and Chaos Emeralds.
As you well know, the story goes like this. Dr. Eggman (still Dr. Robotnik in my heart) managed to collect all the Chaos Emeralds and used their power on Sonic, causing him to turn into Weresonic at night. Sonic must cure himself and get back at Eggman for his devious ways.

There are several important changes that have been made to Sonic Unleashed. For starters, rings don’t simply act as 1-Up counters and health-bars anymore. Now collecting enough will enable Sonic to have speed bursts. And unlike some previous games, being hit by an enemy won’t make Sonic lose all of his rings.
As Sonic, Sega is utilizing a proprietary engine that they’ve worked on since 2005 called the Hedgehog Engine, made specifically to stream architecture quickly for high-speed movement in-game. While the current build is still a little sluggish, it proved to be very good at what it’s made to do while keeping the framerate steady most of the time.

With Sonic running so fast much of the time, the problem previous titles had was that people couldn’t keep up because the game wasn’t accommodating to them. It simply let sonic run along and players were left wondering what was going on. Not anymore. Now when Sonic runs at the speed of sound, the camera goes into 2-D mode, either from a side angle (as we’ve seen in the trailers) or from behind Sonic. When looking at Sonic from behind, the controls switch from using the left analog stick for movement to using the right and left bumpers (on the 360 version) to perform “quick steps”. Hitting the right bumper will move Sonic one space to the right, and the left bumper to the left.
At the same time, when not running, Sonic Unleashed acts as a platformer. The demo I saw first-hand had Sonic jumping up a set of ledges on moving platforms with rotating spikes looking for blood, just like the good ol’ days. Sonic has his typical running gameplay, and pushing the X button is a homing attack that becomes very useful and necessary when getting through levels. B is for crouch and A is for jump (Xbox 360 version was shown).

As Weresonic, the rules change drastically. Controls change to the Y button being attack, X being an attack throw and B being a grab. Weresonic doesn’t run nearly as fast as Sonic does, even if he’s on all fours. However, Weresonic has many other qualities that Sonic doesn’t have that change the pace of gameplay significantly.
Weresonic has long arms that stretch, making him an excellent climber. Much of the game as Weresonic will have him climbing different areas, making his sections of the game more vertical as opposed to Sonic’s horizontal gameplay. Weresonic is also a fighter; as explained by the controls, he’s got three different attack buttons that can be performed on enemies at any given time, and he fights lots of enemies. All in all, Weresonic has over 30 different fighting combos’, many of which are unlocked after gaining experience points. He also won’t lose rings because Weresonic uses a health bar, though to compliment that he also has a shield bar. This bar is for blocking attacks. The more attacks Weresonic blocks, the lower his shield gets, but he won’t lose health while blocking.

There is no online multiplayer, so don’t expect to be running next to friends playing as Tails or Knuckles. Also, don’t expect to be playing as other characters; this one is purely Sonic or Weresonic, though mini-games will have players as other characters in the Sonic universe.
Sonic Unleashed is set for release on the Xbox 360, PlayStation 3, Wii and PS2 November of this year in the US and Europe. No release date has been set for Japan or other regions. The Wii version will of course have motion controls, but will also allow players to use their Gamecube or Classic controllers. The PS2 version will be completely different from the others, though no details were given on what those differences are.

will sonic unleashed controllers will be used on wii and gamecube like classic controller,nunchunk and gamecube controller.because thier easy to use on nintendo wii controllers.
anyone has information about chaos? please ask SEGA or something xD
@Kev:
Whenever I get a chance, I’ll try to buy both the Wii and the PS3/Xbox360 versions. I love the graphics (and possibly, the gameplay), of the Next-Gen consoles, and I would certainly love the gameplay on Wii.
I don’t have any of the consoles yet, and I don’t know yet which Next-Gen console I’ll get (I prefer the PS3, though, but it’s probably because I prefer that brand over Microsoft), neither I know if I’ll get a Wii first. I probably will, it has lots of fun games, and I would possibly be able to connect my DS to it, for some games.
This is the first game that seems worthy to buy more than one version!
Rockerdude: All the way man, all the way. chao/SA2B rule.
UltimateLifeForm22 Says:
I miss this old Sonic. Sonic Adventure 2 Battle is my favorite, always has been my favorite, and ALWAYS WILL BE MY FAVORITE!!!!!!!!!!!!!!!
dude i agree with you sonic adventure 2 battle is on eof the best sonic games and in my opinion the best 3D sonic game if sonic unleashed has a chao feature like sonic adventure 2 battle the game will rock! please SEGA dont be stupid and put some chaos on the game they are so cute ^.^
by the way those ARE wii screenshots you guys are just pessimistic that the wii cant handle good graphics yet you guys havent even seen its full potentiel according to nintendo the game companies refuse to use the wii up to full potential because the other versions of the game that they would be making would be dwarfed by the wii version. DUH!! anyway the article on that site said that those were really wii screenshots, they even said they were gonna give up on the wii version because of what they THOUGHT the graphics would be like. you guys have no faith in the wii’s potential im talking about you Kev and trueblueJ7 NO FAITH!! you are wii haters!!
Ever since Yuji Naka left the games have been so stupid. What’s with Elise?! I mean, you just don’t see humans and hedgehogs walking hand in hand and kissing often!
I miss this old Sonic. Sonic Adventure 2 Battle is my favorite, always has been my favorite, and ALWAYS WILL BE MY FAVORITE!!!!!!!!!!!!!!!
Get real, SEGA, or you will be going to the same direction as Microsoft. Down the toilet.
@Chaos Blast:
indeed that does look pretty good, nice job ^.^
dang no news on chao why sega. Though since their is no online multy player mabye their is an online chao store for the might be there chao garden. With an online chao store replayability because of chao will go on for a long time don’t you agree? I mean they cvan put up new chao images and mabye even character eggs!!! that would be cool!!!