Camp Sonic

GameTrailers interviews Patrick Riley

Posted in Sonic Unleashed by David Leggett on July 18th, 2008

55 Comments

While it may not be terribly full of new details, GameTrailers.com has interviewed Patrick Riley in what I found to be a pretty good summary of a lot of things we learned at E3.  Might be worth a watch if you’re just looking for a fast way to catch up with some of the basic things discussed over in California this week.

Thanks to Rox for the heads up!

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55 Responses to “GameTrailers interviews Patrick Riley”

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  1. MorbidLilim Says:
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    People need to start getting banned for posting “# comment.”

  2. sonic man Says:
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    54th commenr w00t….sorta

  3. sonic the werehog Says:
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    the only i want as the day destroy which a super speed atack the eggman robots and on the night fight which the mysterius enemies (the purple creatures) which punch and claws

  4. JEV3 Says:
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    It did mention something about giving you a rating at the end of the level. And while its fairly obvious, it *is* something that I haven’t seen plainly stated elsewhere, not newsworthy of course since they’ve had this implemented since SA2. (I think, I haven’t played much of SA2 and I’m not counting Sonic Adventure since those were more objective/challenge based)

    Like many others here, I’m looking forward to seeing more of the Wii version. By all appearances they are doing it right, taking advantage of the motion controls, building it separately instead of trying to port stuff in the Wii might not handle… but we’ve all been disillusioned by SEGA. I can’t say for sure it will be good until its out.

    Otherwise it looks pretty cool, I personally kind of like the design direction of the game though I understand some of the issues others have about it. Sure the regular Sonic levels don’t have *that* much depth, and they aren’t like the Genesis levels where detail and exploration is concerned… however SEGA’s proven with Sonic and the Secret Rings that focusing on the speed and doing it right (or the nearest to right we’ve seen for all you cynics out there =P).

    I find Secret Rings has what I like to call an ‘arcade appeal’ to it. I’ll be downright honest, I’ve beaten the Legend of Zelda game and I haven’t really come back to it very often. I didn’t bother starting the Luigi (oh no spoilers!) side of Super Mario Galaxy until recently when I just wanted to try it again. Metroid Prime 3, well I’m still planning on playing it at a harder difficulty but the point remains the same. All of these games were terrific games, but I came back to NiGHTS and Secret Rings more often after I beat them… not because they are better games but you can keep coming back to NiGHTS to get better combos and better ratings, and you can keep coming back to Secret Rings to get better times on all of the main seven. (note that the Secret Rings style gameplay is echoed in Sonic Rivals 2, which I mostly don’t care for because of the bloated story mode and the fact that I can’t play multiplayer with anyone… the levels are awesome)

    This is what I’m seeing in regular Sonic levels, and if it works (and if it *still* works in the Wii vesrion) I’ll probably like it. As for Were-sonic, thats a little more tricky but while I like the speed-based stuff, I am a big fan of platforming, which is something thats sadly become more or less insignificant compared to FPS’s and RPG’s. This promises to have a lot more platforming, and if I’m worried I couldn’t explore in the regular Sonic levels, I’m sure there is potential for exploring here.

    So I like the premise, but the question is did they do it right? Does it perform well? Does it *still* perform well on other versions? Does it take proper advantage of the unique Wii controls?

    Sorry for the long post, I intended to do a short one since comments aren’t like forum topics… a couple announcements later they are unnoticed.

  5. Crazee Says:
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    I think camera issues are overblown in the 3D Sonics.

  6. Mystery the Hedgehog Says:
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    Oh and another thing. I’ve heard that in Sonic Heroes and Sonic the Hedgehog 2006, the camera system wasn’t at all user-friendly. I’m pretty sure that they’re fixing it here.

  7. Mystery the Hedgehog Says:
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    Heh heh…So they were inspired by the fanbase’s suggestions, eh? Anyhoo, I bet that the night-time gameplay will take full advantage of the Wii Remote and Nunchuck. The Nunchuck would be used to move, while the Wii Remote is used to throw some fast punches. Looking good.

  8. Pirpuu Says:
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    @DoctorEggman:
    lol I forgot that I only have a Wii.
    However I’m really curious of the Wii version’s controls and graphics.
    All there is of the Wii version is like 4 fuzzy screenshots isn’t there?

  9. dragonite Says:
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    @Pirpuu:

    could be dawn as well,perhaps.
    I took a look at sonic on the last pic.
    He looks like in normal gameplay,but it could be a regular small cutscene.
    But there is also a loop in another picture,which confirms it as hub.
    Looks awesome.Not bland like soleanna was a bit at all.

  10. DoctorEggman Says:
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    Heh, okay. Still wanting to know more about the Wii version.

  11. Pirpuu Says:
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    I meant sunset screenshots xD

  12. Pirpuu Says:
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    The dawn screenshots = hub?
    It looks so beautiful *.*
    I wanna play NOW!
    Or is it a part of a cutscene? Really hard to tell.

  13. BanoX93 Says:
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    @David Leggett: Don’t worry about. I’m just glad I could help!

  14. David Leggett Says:
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    @BanoX93: Actually it might have been me =/ We had a bunch of duplicates in the queue, and I may have made a mistake. I’m really sorry :(

  15. BanoX93 Says:
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    @David Leggett: No problem man! Glad I could help!

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