While it may not be terribly full of new details, GameTrailers.com has interviewed Patrick Riley in what I found to be a pretty good summary of a lot of things we learned at E3. Might be worth a watch if you’re just looking for a fast way to catch up with some of the basic things discussed over in California this week.
Thanks to Rox for the heads up!

first comment?
2ND COMMENT lol
DANG november needs to hurry up
WOW THEY SAID THE WERE-HOG WUZ A RANDOM EFFECT THAT SUX
What if he turned into a Pineapple or sumthin LOL
Sonic the PINEAPPLE UNLEASHED ????????????
3rd comment!
No prob Dave, glad I could help!
Motion control for wii? please don’t screw it up
yes the 6th coment
nice interview.
I am actually very worried the wherehog gameplay..
Is it deep enough?
booyah! 7th comment… im watching this as i type
Didn’t the Wii version also support the Cube-controller?
If Sega screws up the motion controls, I’ll revert to that then.
I thought that the Wii was going to use Nunchuk and Remote? Anyone else remember hearing that?
@jorenmartijn: O YEA GOOD POINT!
maybe when the wii motion sux like it did for SONIC RIDERS ZG
WE CAN USE THE GC CONTROLLER FOR SONIC UNLEASHED FOR THE WII!!!!!!!!!!
WHICH SHOULD I RESERVE THE XBOX OR WII VERSION!!!!!!!!!!?????????????
@jorenmartijn: The Wii version wisely supports BOTH methods of gameplay.
Dang, there’s nothing really new here. I still want to know about chao!
when is the interview with camp sonic coming (ne chao info?)
@gabeking54: Coming soon. It was a long day for David and the dude who got the write up for us, so they put it off, but it will be coming out.
@ChaoticFox: …HECK. YES.
@KC Cross: Has your brain turned to mush, sir and/or ma’am? ;__;
Because if your brain was in solid form, you’d come to the realization that RESERVING BOTH is a ridiculously awesome idea if you have the money.
(Lucky you. I’m probably going to rent them THEN get them if I find they’re worth giving money to SEGA. Better safe than sorry~)
@KC Cross:
Xbox. The 360 version runs on the hedgehog engine and of course awsome graphics.
I’m not worried about this werehog game play. Looks fun to me.
You know. Climbing sving anf fun stuff like that. And that combat thing. Hmmm, I don’t think it’s a problem, not to much voilence whats the problem.
me too im worried which werehog gameplay im dont want it can we played in wii or ps2 please sega dont quit the werehog gameplay on any sonic unleashed versions
Werehog gameplay = Ristar with fur.
You can relax now.
I am so pumped for this game, I just hope that the werehog stages are big open environments.
@Mike: I’M SO GLAD I’M NOT THE ONLY ONE WHO REMEMBERS THAT!! -high five-
Absolutely nothing new.
demo, wii??
I love how he almost (appears to say) “loses his humanity” and then stops himself… “Wait, he’s a hedgehog…” XD
srzg is a great game dont diss it!!! >=(
I would say the 360 would b the wyse perchase of the two. on the ofher hand if i were u i would get both since the sonic levels r different
David Legget, have you keeping an eye on the Japanese Sonic Unleashed website, Sonic World Adventure?
http://sonic.sega.jp/SonicWorldAdventure/
There are some screen shots you have not posted from the JP website. And I found 4 pics of Mykonos with a sunset. Would you like me to give you link to them?
Guys, why worry much about the werehog gameplay? Just think of it as a build up until Sonic’s next level.
Unlike Sonic Adventure 2, the stages may be bigger and longer… it’s not like you are going through an entire story mode with just 4 short speed stages… or 6. And directly after Werehog, you get Sonic!
Let’s see when the game arrives.
@dog@bird.net:
yeah,you are right.
Even as the wherehog is a pain in the end,it makes the setting orginal,and if normal sonic plays epic at least in 3d ,it does’t matter at all for sonic fans.Who cares about reviews and reception?
@BanoX93: Yup, we actually have all the screenshots (new) posted in our gallery:
http://www.campsonic.com/sonic-unleashed-screenshots-from-the-official-japanese-site
I’m holding off on posting about it until Tomorrow morning so people don’t miss another post we’ll have up shortly.
@BanoX93:
So that name rumor for “Sonic World Adventure” was true.
I love how the PS3 logo is so big and out there. Japan haet Xbox. XD
@David Leggett: I have other ones of Mykonos.
@David Leggett: Would you like me to send them to you in an email?
I thought you were having an interview with Sega? Was it cancelled?
@dragonite:
Dragonite, what I mean is… in the end… we’ll have a whole bunch of Sonic levels… maybe even more so than Sonic Adventure 2.
When you replay the game, you can skip the werehog levels if you want (maybe we’ll get an option after beating the game) So… think of the Werehog levels… as “waiting in line” to get 1 million dollars. 1 million dollars= Sonic levels.
@BanoX93: Sure!
@Link451: Soon. Promise.
@dog@bird.net:
I knew what you meant,I typed it confusing,sorry.
in the last generation,sonic was still fun,but did;t really went with 3-d to well,and sega was infected with fatal gimmickyritia.
In sonic next gen,sonic gameplay was not really good,and the gimmickyritia went on.
Now sonic team still suffres from gimmickyritia,but sonic’s gameplay is looking awesome.
Aside from the sonic gameplay,I always liked the many other way to play in the diverse sonic universe,even if the execution did’t really was that good.
They got a fair share of varying concepts now,so I hope they will try to streamline what already is used,aside from restoring sonic to greatness.
Dragonite, your abilities of observation are impressive.
I just have one question. Do you think that… after you beat the game, there’ll be a mode to play as Sonic alone… or Werehog alone? In Sonic Adventure 2, there was a mode to play as Hero Boss battles alone… and Dark boss battles alone.
What about… Sonic Day levels alone… and Werehog levels alone?
act trail/stage select/whatever they call it says hi.
I think not,but you can just select the levels you want to play,so no problem,
@BanoX93: Thanks a bunch for sending those! They ought to be in the gallery now!
Who deleted my comments?
@David Leggett: No problem man! Glad I could help!
@BanoX93: Actually it might have been me =/ We had a bunch of duplicates in the queue, and I may have made a mistake. I’m really sorry
@David Leggett: Don’t worry about. I’m just glad I could help!
The dawn screenshots = hub?
It looks so beautiful *.*
I wanna play NOW!
Or is it a part of a cutscene? Really hard to tell.
I meant sunset screenshots xD
Heh, okay. Still wanting to know more about the Wii version.
@Pirpuu:
could be dawn as well,perhaps.
I took a look at sonic on the last pic.
He looks like in normal gameplay,but it could be a regular small cutscene.
But there is also a loop in another picture,which confirms it as hub.
Looks awesome.Not bland like soleanna was a bit at all.
@DoctorEggman:
lol I forgot that I only have a Wii.
However I’m really curious of the Wii version’s controls and graphics.
All there is of the Wii version is like 4 fuzzy screenshots isn’t there?
Heh heh…So they were inspired by the fanbase’s suggestions, eh? Anyhoo, I bet that the night-time gameplay will take full advantage of the Wii Remote and Nunchuck. The Nunchuck would be used to move, while the Wii Remote is used to throw some fast punches. Looking good.
Oh and another thing. I’ve heard that in Sonic Heroes and Sonic the Hedgehog 2006, the camera system wasn’t at all user-friendly. I’m pretty sure that they’re fixing it here.
I think camera issues are overblown in the 3D Sonics.
It did mention something about giving you a rating at the end of the level. And while its fairly obvious, it *is* something that I haven’t seen plainly stated elsewhere, not newsworthy of course since they’ve had this implemented since SA2. (I think, I haven’t played much of SA2 and I’m not counting Sonic Adventure since those were more objective/challenge based)
Like many others here, I’m looking forward to seeing more of the Wii version. By all appearances they are doing it right, taking advantage of the motion controls, building it separately instead of trying to port stuff in the Wii might not handle… but we’ve all been disillusioned by SEGA. I can’t say for sure it will be good until its out.
Otherwise it looks pretty cool, I personally kind of like the design direction of the game though I understand some of the issues others have about it. Sure the regular Sonic levels don’t have *that* much depth, and they aren’t like the Genesis levels where detail and exploration is concerned… however SEGA’s proven with Sonic and the Secret Rings that focusing on the speed and doing it right (or the nearest to right we’ve seen for all you cynics out there =P).
I find Secret Rings has what I like to call an ‘arcade appeal’ to it. I’ll be downright honest, I’ve beaten the Legend of Zelda game and I haven’t really come back to it very often. I didn’t bother starting the Luigi (oh no spoilers!) side of Super Mario Galaxy until recently when I just wanted to try it again. Metroid Prime 3, well I’m still planning on playing it at a harder difficulty but the point remains the same. All of these games were terrific games, but I came back to NiGHTS and Secret Rings more often after I beat them… not because they are better games but you can keep coming back to NiGHTS to get better combos and better ratings, and you can keep coming back to Secret Rings to get better times on all of the main seven. (note that the Secret Rings style gameplay is echoed in Sonic Rivals 2, which I mostly don’t care for because of the bloated story mode and the fact that I can’t play multiplayer with anyone… the levels are awesome)
This is what I’m seeing in regular Sonic levels, and if it works (and if it *still* works in the Wii vesrion) I’ll probably like it. As for Were-sonic, thats a little more tricky but while I like the speed-based stuff, I am a big fan of platforming, which is something thats sadly become more or less insignificant compared to FPS’s and RPG’s. This promises to have a lot more platforming, and if I’m worried I couldn’t explore in the regular Sonic levels, I’m sure there is potential for exploring here.
So I like the premise, but the question is did they do it right? Does it perform well? Does it *still* perform well on other versions? Does it take proper advantage of the unique Wii controls?
Sorry for the long post, I intended to do a short one since comments aren’t like forum topics… a couple announcements later they are unnoticed.
the only i want as the day destroy which a super speed atack the eggman robots and on the night fight which the mysterius enemies (the purple creatures) which punch and claws
54th commenr w00t….sorta
People need to start getting banned for posting “# comment.”