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	<title>Comments on: GameTrailers interviews Patrick Riley</title>
	<atom:link href="http://www.campsonic.com/2008/07/18/gametrailers-interviews-patrick-riley/feed" rel="self" type="application/rss+xml" />
	<link>http://www.campsonic.com/2008/07/18/gametrailers-interviews-patrick-riley</link>
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		<title>By: MorbidLilim</title>
		<link>http://www.campsonic.com/2008/07/18/gametrailers-interviews-patrick-riley/comment-page-2#comment-4549</link>
		<dc:creator>MorbidLilim</dc:creator>
		<pubDate>Sun, 20 Jul 2008 05:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.campsonic.com/?p=325#comment-4549</guid>
		<description>People need to start getting banned for posting &quot;# comment.&quot;</description>
		<content:encoded><![CDATA[<p>People need to start getting banned for posting &#8220;# comment.&#8221;</p>
]]></content:encoded>
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		<title>By: sonic man</title>
		<link>http://www.campsonic.com/2008/07/18/gametrailers-interviews-patrick-riley/comment-page-2#comment-4273</link>
		<dc:creator>sonic man</dc:creator>
		<pubDate>Sat, 19 Jul 2008 02:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.campsonic.com/?p=325#comment-4273</guid>
		<description>54th commenr w00t....sorta</description>
		<content:encoded><![CDATA[<p>54th commenr w00t&#8230;.sorta</p>
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		<title>By: sonic the werehog</title>
		<link>http://www.campsonic.com/2008/07/18/gametrailers-interviews-patrick-riley/comment-page-2#comment-4261</link>
		<dc:creator>sonic the werehog</dc:creator>
		<pubDate>Sat, 19 Jul 2008 00:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.campsonic.com/?p=325#comment-4261</guid>
		<description>the only i want as the day destroy which a super speed atack the eggman robots and on the night fight which the mysterius enemies (the purple creatures) which punch and claws</description>
		<content:encoded><![CDATA[<p>the only i want as the day destroy which a super speed atack the eggman robots and on the night fight which the mysterius enemies (the purple creatures) which punch and claws</p>
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		<title>By: JEV3</title>
		<link>http://www.campsonic.com/2008/07/18/gametrailers-interviews-patrick-riley/comment-page-2#comment-4242</link>
		<dc:creator>JEV3</dc:creator>
		<pubDate>Fri, 18 Jul 2008 21:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.campsonic.com/?p=325#comment-4242</guid>
		<description>It did mention something about giving you a rating at the end of the level. And while its fairly obvious, it *is* something that I haven&#039;t seen plainly stated elsewhere, not newsworthy of course since they&#039;ve had this implemented since SA2. (I think, I haven&#039;t played much of SA2 and I&#039;m not counting Sonic Adventure since those were more objective/challenge based)

Like many others here, I&#039;m looking forward to seeing more of the Wii version. By all appearances they are doing it right, taking advantage of the motion controls, building it separately instead of trying to port stuff in the Wii might not handle... but we&#039;ve all been disillusioned by SEGA. I can&#039;t say for sure it will be good until its out.

Otherwise it looks pretty cool, I personally kind of like the design direction of the game though I understand some of the issues others have about it. Sure the regular Sonic levels don&#039;t have *that* much depth, and they aren&#039;t like the Genesis levels where detail and exploration is concerned... however SEGA&#039;s proven with Sonic and the Secret Rings that focusing on the speed and doing it right (or the nearest to right we&#039;ve seen for all you cynics out there =P). 

I find Secret Rings has what I like to call an &#039;arcade appeal&#039; to it. I&#039;ll be downright honest, I&#039;ve beaten the Legend of Zelda game and I haven&#039;t really come back to it very often. I didn&#039;t bother starting the Luigi (oh no spoilers!) side of Super Mario Galaxy until recently when I just wanted to try it again. Metroid Prime 3, well I&#039;m still planning on playing it at a harder difficulty but the point remains the same. All of these games were terrific games, but I came back to NiGHTS and Secret Rings more often after I beat them... not because they are better games but you can keep coming back to NiGHTS to get better combos and better ratings, and you can keep coming back to Secret Rings to get better times on all of the main seven. (note that the Secret Rings style gameplay is echoed in Sonic Rivals 2, which I mostly don&#039;t care for because of the bloated story mode and the fact that I can&#039;t play multiplayer with anyone... the levels are awesome)

This is what I&#039;m seeing in regular Sonic levels, and if it works (and if it *still* works in the Wii vesrion) I&#039;ll probably like it. As for Were-sonic, thats a little more tricky but while I like the speed-based stuff, I am a big fan of platforming, which is something thats sadly become more or less insignificant compared to FPS&#039;s and RPG&#039;s. This promises to have a lot more platforming, and if I&#039;m worried I couldn&#039;t explore in the regular Sonic levels, I&#039;m sure there is potential for exploring here.

So I like the premise, but the question is did they do it right? Does it perform well? Does it *still* perform well on other versions? Does it take proper advantage of the unique Wii controls?

Sorry for the long post, I intended to do a short one since comments aren&#039;t like forum topics... a couple announcements later they are unnoticed.</description>
		<content:encoded><![CDATA[<p>It did mention something about giving you a rating at the end of the level. And while its fairly obvious, it *is* something that I haven&#8217;t seen plainly stated elsewhere, not newsworthy of course since they&#8217;ve had this implemented since SA2. (I think, I haven&#8217;t played much of SA2 and I&#8217;m not counting Sonic Adventure since those were more objective/challenge based)</p>
<p>Like many others here, I&#8217;m looking forward to seeing more of the Wii version. By all appearances they are doing it right, taking advantage of the motion controls, building it separately instead of trying to port stuff in the Wii might not handle&#8230; but we&#8217;ve all been disillusioned by SEGA. I can&#8217;t say for sure it will be good until its out.</p>
<p>Otherwise it looks pretty cool, I personally kind of like the design direction of the game though I understand some of the issues others have about it. Sure the regular Sonic levels don&#8217;t have *that* much depth, and they aren&#8217;t like the Genesis levels where detail and exploration is concerned&#8230; however SEGA&#8217;s proven with Sonic and the Secret Rings that focusing on the speed and doing it right (or the nearest to right we&#8217;ve seen for all you cynics out there =P). </p>
<p>I find Secret Rings has what I like to call an &#8216;arcade appeal&#8217; to it. I&#8217;ll be downright honest, I&#8217;ve beaten the Legend of Zelda game and I haven&#8217;t really come back to it very often. I didn&#8217;t bother starting the Luigi (oh no spoilers!) side of Super Mario Galaxy until recently when I just wanted to try it again. Metroid Prime 3, well I&#8217;m still planning on playing it at a harder difficulty but the point remains the same. All of these games were terrific games, but I came back to NiGHTS and Secret Rings more often after I beat them&#8230; not because they are better games but you can keep coming back to NiGHTS to get better combos and better ratings, and you can keep coming back to Secret Rings to get better times on all of the main seven. (note that the Secret Rings style gameplay is echoed in Sonic Rivals 2, which I mostly don&#8217;t care for because of the bloated story mode and the fact that I can&#8217;t play multiplayer with anyone&#8230; the levels are awesome)</p>
<p>This is what I&#8217;m seeing in regular Sonic levels, and if it works (and if it *still* works in the Wii vesrion) I&#8217;ll probably like it. As for Were-sonic, thats a little more tricky but while I like the speed-based stuff, I am a big fan of platforming, which is something thats sadly become more or less insignificant compared to FPS&#8217;s and RPG&#8217;s. This promises to have a lot more platforming, and if I&#8217;m worried I couldn&#8217;t explore in the regular Sonic levels, I&#8217;m sure there is potential for exploring here.</p>
<p>So I like the premise, but the question is did they do it right? Does it perform well? Does it *still* perform well on other versions? Does it take proper advantage of the unique Wii controls?</p>
<p>Sorry for the long post, I intended to do a short one since comments aren&#8217;t like forum topics&#8230; a couple announcements later they are unnoticed.</p>
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		<title>By: Crazee</title>
		<link>http://www.campsonic.com/2008/07/18/gametrailers-interviews-patrick-riley/comment-page-2#comment-4222</link>
		<dc:creator>Crazee</dc:creator>
		<pubDate>Fri, 18 Jul 2008 20:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.campsonic.com/?p=325#comment-4222</guid>
		<description>I think camera issues are overblown in the 3D Sonics.</description>
		<content:encoded><![CDATA[<p>I think camera issues are overblown in the 3D Sonics.</p>
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		<title>By: Mystery the Hedgehog</title>
		<link>http://www.campsonic.com/2008/07/18/gametrailers-interviews-patrick-riley/comment-page-1#comment-4214</link>
		<dc:creator>Mystery the Hedgehog</dc:creator>
		<pubDate>Fri, 18 Jul 2008 20:20:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.campsonic.com/?p=325#comment-4214</guid>
		<description>Oh and another thing. I&#039;ve heard that in Sonic Heroes and Sonic the Hedgehog 2006, the camera system wasn&#039;t at all user-friendly. I&#039;m pretty sure that they&#039;re fixing it here.</description>
		<content:encoded><![CDATA[<p>Oh and another thing. I&#8217;ve heard that in Sonic Heroes and Sonic the Hedgehog 2006, the camera system wasn&#8217;t at all user-friendly. I&#8217;m pretty sure that they&#8217;re fixing it here.</p>
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		<title>By: Mystery the Hedgehog</title>
		<link>http://www.campsonic.com/2008/07/18/gametrailers-interviews-patrick-riley/comment-page-1#comment-4211</link>
		<dc:creator>Mystery the Hedgehog</dc:creator>
		<pubDate>Fri, 18 Jul 2008 20:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.campsonic.com/?p=325#comment-4211</guid>
		<description>Heh heh...So they were inspired by the fanbase&#039;s suggestions, eh? Anyhoo, I bet that the night-time gameplay will take full advantage of the Wii Remote and Nunchuck. The Nunchuck would be used to move, while the Wii Remote is used to throw some fast punches. Looking good.</description>
		<content:encoded><![CDATA[<p>Heh heh&#8230;So they were inspired by the fanbase&#8217;s suggestions, eh? Anyhoo, I bet that the night-time gameplay will take full advantage of the Wii Remote and Nunchuck. The Nunchuck would be used to move, while the Wii Remote is used to throw some fast punches. Looking good.</p>
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		<title>By: Pirpuu</title>
		<link>http://www.campsonic.com/2008/07/18/gametrailers-interviews-patrick-riley/comment-page-1#comment-4193</link>
		<dc:creator>Pirpuu</dc:creator>
		<pubDate>Fri, 18 Jul 2008 20:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.campsonic.com/?p=325#comment-4193</guid>
		<description>@&lt;a href=&quot;#comment-4185&quot; rel=&quot;nofollow&quot;&gt;DoctorEggman&lt;/a&gt;: 
lol I forgot that I only have a Wii.
However I&#039;m really curious of the Wii version&#039;s controls and graphics.
All there is of the Wii version is like 4 fuzzy screenshots isn&#039;t there?</description>
		<content:encoded><![CDATA[<p>@<a href="#comment-4185" rel="nofollow">DoctorEggman</a>:<br />
lol I forgot that I only have a Wii.<br />
However I&#8217;m really curious of the Wii version&#8217;s controls and graphics.<br />
All there is of the Wii version is like 4 fuzzy screenshots isn&#8217;t there?</p>
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		<title>By: dragonite</title>
		<link>http://www.campsonic.com/2008/07/18/gametrailers-interviews-patrick-riley/comment-page-1#comment-4186</link>
		<dc:creator>dragonite</dc:creator>
		<pubDate>Fri, 18 Jul 2008 20:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.campsonic.com/?p=325#comment-4186</guid>
		<description>@&lt;a href=&quot;#comment-4184&quot; rel=&quot;nofollow&quot;&gt;Pirpuu&lt;/a&gt;: 

could be dawn as well,perhaps.
I took a look at sonic on the last pic.
He looks like in normal gameplay,but it could be a regular small cutscene.
But there is also a loop in another picture,which confirms it as hub.
Looks awesome.Not bland like soleanna was a bit at all.</description>
		<content:encoded><![CDATA[<p>@<a href="#comment-4184" rel="nofollow">Pirpuu</a>: </p>
<p>could be dawn as well,perhaps.<br />
I took a look at sonic on the last pic.<br />
He looks like in normal gameplay,but it could be a regular small cutscene.<br />
But there is also a loop in another picture,which confirms it as hub.<br />
Looks awesome.Not bland like soleanna was a bit at all.</p>
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		<title>By: DoctorEggman</title>
		<link>http://www.campsonic.com/2008/07/18/gametrailers-interviews-patrick-riley/comment-page-1#comment-4185</link>
		<dc:creator>DoctorEggman</dc:creator>
		<pubDate>Fri, 18 Jul 2008 19:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.campsonic.com/?p=325#comment-4185</guid>
		<description>Heh, okay. Still wanting to know more about the Wii version.</description>
		<content:encoded><![CDATA[<p>Heh, okay. Still wanting to know more about the Wii version.</p>
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