Camp Sonic

New Sonic Unleashed Details in Games TM

Posted in Feature, Sonic Unleashed by David Leggett on July 12th, 2008

76 Comments

Our readers are always on the lookout for new Sonic Unleashed information it seems. This time, reader Ah2190 got his hands on the new gamesTM Magazine, and promptly sent us scans of the article. There is a lot to learn about Sonic Unleashed from this new piece of literature, all of which is now available for your viewing. For those of you who just want a summary of the new information, read on.

There are 9 hub worlds in Sonic Unleashed, all based off real geographical locations

As well as the action stages, Sonic Unleashed will also feature nine hub-world, themed around real geographical locations…

This could put an end to that rumor about the Wii and PS2 getting two fewer levels then the 360 and PS3 counterparts. We won’t completely squish the rumor just yet, but things are definitely looking good. We’ll probably get this rumor completely cleaned up by the end of E3.

…Like the hub world from the original Sonic Adventure, these areas can be roamed freely and feature human NPC’s with which to converse. Unlike the previous Sonic the Hedgehog, however, these human characters do not look out of place thanks to a new art style, which renders them as small and cute as Sonic himself.

This may ease the minds of countless Sonic fans out there who have been worried about the integration of human society in Sonic games. It’s something worth worrying about after recent Sonic disasters, but when we hear something like this, it lifts our spirits about such concerns. According to Hashimoto, one of the inspirations for the humans in Unleashed was Pixar and their popular films such as Ratatouille.

Sonic Unleashed will feature lots of 2D and 3D sequences

In regards to 2D and 3D gameplay:

“There are a couple of guidelines we followed in designing the levels,” explains Hashimoto. “The first is that each 2D or 3D section should last around 15-30 seconds. The second is that the overall stage should be no more than five minutes long. We try to switch between 2D and 3D as often as possible so that no one sequence lasts too long. the idea is to create a pace that never allows the player to grow bored.”

Hashimoto, you can go ahead and consider us far from bored, and we haven’t even got our hands on the game yet. Sure, that’s one way to set us up for disappointment, but the varying action sequences seem like a great idea to us.

For anyone worried that the 3D sections might be those most likely to let the side down, fear not. Sonic Team has retained the parts that always work – rail grinding from Sonic Adventure, lane switching from Sonic And The Secret Rings – and added a few new touches to capitalise on the perspective.

There you go folks. Your rails questions are answered, as it’s demonstrated that the best of all worlds have been combined to bring a truly unique, fun experience to the table.

…we did just mention a stage based on the Great Wall of China. In fact, every one of the nine [*ahem* NINE] locations of Sonic Unleashed is based on a real-world environment. So far we’ve seen a Spanish villa, an African desert plain, the aforementioned China, and New York City.

Though a far cry from Sonic’s traditional environments like Green Hill Zone and Casino Zone, the stages of Sonic Unleashed are still anything but realistic. These are familiar locations, only rendered in Sega’s distinctive visual style, with a perfect day’s weather and a series of spectacular eye-catching set pieces. Hashimoto explains, “One of the main themes of the game is about Sonic travelling around some very different places, so we wanted to create a sense of him existing in an actual world full of different countries. In fact, you may not know this but the Japanese title of this game is Sonic World Adventure…”

Few things here. First off, we once again see confirmation of 9 stages in Sonic Unleashed. Set that aside, and we get confirmation of a few levels such as China, a Spanish country, Africa, and New York City. The stylized look is something we’ve been impressed with ever since the first leaked shots and videos of Sonic Unleashed, and it’s been evident that although based off real world locations, Sega is keeping Sonic in a world of his own… unless there really are loops like that in Europe that no one ever told me about…

Sonic Unleashed will start in a space setting as Sonic tries to stop Dr Eggman in a final encounter

And what is there to learn about the plot in the latest gamesTM?

In an unusual touch for the series, the opening FMV in Sonic Unleashed kicks off the story by telling the concluding part of a previous, untold adventure [remember folks, Sonic Unleashed is not attached to any previous games]. Just like an Indiana Jones film… except set in space.

Bounding over and around a fleet of spaceships toward a final encounter with Dr Eggman, Sonic spins through the dark void of space and transforms into Super Sonic, only to be caught in on eof Dr Eggman’s machines. “Eggman uses a machine to corrupt the power of the emeralds,” Hashimoto explains. “So Sonic’s aim throughout Unleashed is to fix the emeralds by travelling the world to find shrines that will reverse the effects of Dr Eggman’s machine.”

It continues on that Sonic won’t be able to transform into Super Sonic until at least the climax of the game from this point on, but he will transform into something else until then (yes, they really aren’t saying what yet…)

Many of our own viewers have speculated similar plot line beginnings, and it seems to be the makings of a wonderful story. Can Sega pull it off? We’ll know soon enough.

Finally, there is also a quick blurb about the so-called RPG elements from Sonic Unleashed.

New powers can be unlocked by locating hidden items throughout the stages while regular abilities, such as speed and strength can be upgraded via sliding scales after each victory over a boss.

All in all, gamesTM seemed impressed, although they are not calling ready to say the game is going to be brilliant just yet (with recent Sonic games, we can’t blame them). We’re definitely excited to hear some of the things they discovered, and encourage to give the article a quick read yourself if you have a moment (it’s only 3 pages — 4 counting a full size photo). For those interested, we have the scans here, or you can go grab the latest issue of gamesTM yourself and start reading on page 29!

Thanks again Ah2190! You’ve been a huge help to the Sonic Community!

Stick around. E3 is literally only days away! And we’ve got eyes and ears on the floor, ready for a full writeup after the private showing of Sonic Unleashed!

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76 Responses to “New Sonic Unleashed Details in Games TM”

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  1. Yagnaroopaya Says:
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    Such a usefule blog

  2. Hmph. Says:
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    How do I get into a hub world!!

  3. naomie wolfe Says:
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    umm.. ive got that game and its pretty cool. i jus wish it was more like the other ones to me theres not enough of the regular sonic!!.
    I really like the werehogss features i also would like him to move quicker and u never see him running a long distance ony a few feet at a time then ur fighting again and again. those seem to be the only flaws but i mean hey thats just my opinion other than that the games great incuding the graphics and the AWsome moves that sonic can do!!! ecspecially when regular sonic is running and there are rings in mid air and no track if you shake the wii remote u jus fly right through…and that includes tha large rings too!!

  4. jarvis-sonic battle2 Says:
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    hi this topic is about sonic2battle i wish you knew the cheatcode that is missing that was always an interesting one. the stage 2 select was the reward gatthered after you complete all the gamestages with a rank. it should be somecode you type to make the stage 2 select come up and then you are able to type in passwords to get new characters and are able to play them with their new abilities. if anyones this please bring this fact up , i think this would make an interesting little known debate

  5. jarvis Says:
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    hi does anyone remember what happened to that sonic adventure cheat that everyone was obsessed about i thought of it how interesting to me. stage2 select was plenty fun and i don’t know what to do after i beat the game a thousand times and have never played it is frustrating to see that i such a sonic fan but never got to enjoy having all the characters the stage map 2 in stage select mode brings.if anyone remembers the code that would be nice if they could post it

  6. bobbo21 Says:
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    @NeonTheFox: dont doubt sega with unleashed taking a new turn anything could happen

  7. NeonTheFox Says:
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    It has been years since the last game to that had the feature that’s the only reason why I have my doubts and I would love to see the return of the chao garden

  8. Final Rush Says:
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    @NeonTheFox:

    Why not? It was a rather popular feature that in a business sense would make sense to bring back. Not to mention it substantially adds replayability to the game, which is always a plus.

  9. NeonTheFox Says:
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    It was supposed to say last year at the end but I messed up

  10. NeonTheFox Says:
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    Don’t get me wrong I loved the chao garden it just doesn’t seem likely to me is all

  11. RockerDuDe Says:
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    they must put chao garden dont ever say that again >=O ever ever
    ever……..

  12. NeonTheFox Says:
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    I doubt they’ll make another game with the chao garden

  13. NeonTheFox Says:
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    I’ve never played as Super Sonic in the normal level’s before so I look forward to this feature to bad I’m going to have to wait till easter,btw anyone know when easter is going to be this year?I really hope it’ll be early and I forgot when it was this year.

  14. sonic fan 94-08 Says:
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    wow this is reli kool sonic the werehog looks reli awesome
    but a gd question is will they bring bk the chao garden from adventure 1 and 2wud be great if they did

  15. Sonic World Adventure: Official Site, New Screenshots | Camp Sonic Says:
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    [...] in July, GamesTM spoke with SEGA and revealed that the Japanese name for Sonic Unleashed would actually be called Sonic World [...]

  16. Hits from the Web - 07.15.08 : Gaming Guru Says:
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    [...] Sonic details. [...]

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